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1. Fanfest 2014 trailer : Prophecy - in EVE General Discussion [original thread]
Abrazzar wrote: I just hope they're not introducing aliens to EVE. Oh this made me laugh... Haha... Yah... So were getting outposts on suns... We get surprise solar mining but not ring mining... OOOOK... I don't see the logic in that but w...
- by supernova ranger - at 2014.05.05 02:22:00
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2. Time to extend the skill queue - in Player Features and Ideas Discussion [original thread]
Your right, lets make it 25hrs.
- by supernova ranger - at 2014.05.04 21:26:00
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3. Prospect opens the door; time for T2 Orca? - in Player Features and Ideas Discussion [original thread]
Give it the ability to tractor asteroids and give it a deployment mode where it is firing 10 medium lasers and smart bombs. Then the cost of it would be worth using! 800m for an orca atm and if it is like the jump freighter, its going to be worth...
- by supernova ranger - at 2014.05.04 21:24:00
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4. Why I think Project: Valkyrie should be a racing game - in Player Features and Ideas Discussion [original thread]
Julius Rigel wrote: supernova ranger wrote: One aspect of lore I believe EVE is missing is the entertainment industry. I think you haven't done proper research for this topic if you haven't found the entertainment industry in EVE. ...
- by supernova ranger - at 2014.05.03 20:45:00
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5. Maybe time for a Fleet Tender - in Player Features and Ideas Discussion [original thread]
I'd like to see deep space transports beefed up to Marauders. One the support fleet is down you can just beat them down. A carrier running logistics for ships in the system... that would actually be pretty convenient and fun. Fighter A > Jet...
- by supernova ranger - at 2014.05.01 04:06:00
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6. Remotely Detonated Drones - in Player Features and Ideas Discussion [original thread]
Just have them blow up if the opponent get close to you, damaging you and others nearby. They would essentially be depth charges that orbit you at a particular range. Tears for the person who dc's and falls out of fleet... And the fleet for that ...
- by supernova ranger - at 2014.05.01 03:58:00
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7. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Gas cloud deployment array. One thing that can save you from a cloaky is knowing its there. May times has my little venture run away while gas mining since the cloaky got too close to the cloud. It might be nice if it was a little poisonous but ...
- by supernova ranger - at 2014.05.01 03:54:00
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8. Why I think Project: Valkyrie should be a racing game - in Player Features and Ideas Discussion [original thread]
One aspect of lore I believe EVE is missing is the entertainment industry. I think putting up rankings on the billboards and inside the space stations of star races are going to generate some interest. You couple that with corporations sponsoring...
- by supernova ranger - at 2014.05.01 03:42:00
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9. Good Idea / Bad Idea - Ore T1 boostingBC - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: indeed, any BC can make a poor mans orca [Drake, Poor Mans Orca] Co-Processor II Co-Processor II [empty low slot] Damage Control II Command Processor I Command Processor I Large Shield Extender II Large Shield Extender II...
- by supernova ranger - at 2014.01.29 15:40:00
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10. MTU Behavior - in EVE General Discussion [original thread]
I thought they did that because ccp didnt want you using more then 2...
- by supernova ranger - at 2014.01.28 23:40:00
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11. T2 bombs & Heavy Bomber GÇô Mass and Rammi - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: for some reason I see your inertia bomb if somehow able to generating tons of "pos bowling" exploit petitions. Which ccp tends to listen to and make an exploit. Me....I'd say log your crap, not be afk in case of warp to 0 idiot...
- by supernova ranger - at 2014.01.28 23:36:00
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12. T2 bombs & Heavy Bomber GÇô Mass and Rammi - in Player Features and Ideas Discussion [original thread]
Jaz Antollare wrote: I really like the bombs part, but i think the mass multiplier must be much much more, dont really understand the sense of a bomber with multiple bomb launchers if only one can be shot. May be you can explain a bit more? O_...
- by supernova ranger - at 2014.01.28 23:20:00
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13. Good Idea / Bad Idea - Ore T1 boostingBC - in Player Features and Ideas Discussion [original thread]
Is the concept of making a T1 battle cruiser for ORE a good idea or bad idea if it took the exact bonuses from an orca and placed it on a "relatively" cheap battle cruiser hull. It'd likely be similar to the prophecy and myrmidon though not as ef...
- by supernova ranger - at 2014.01.28 19:54:00
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14. T2 bombs & Heavy Bomber GÇô Mass and Rammi - in Player Features and Ideas Discussion [original thread]
T2 bombs & Heavy Bomber GÇô Mass and Ramming packets T1 GÇô Lock bomb >> T2 GÇô Ramming bomb (Inertia packet) Purpose: Forced scatter and disruption of warp alignment How: Bomb once launched has no timer and immediately engage...
- by supernova ranger - at 2014.01.28 19:43:00
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15. Minor Factions Ships - in Player Features and Ideas Discussion [original thread]
Faction procs reddys and covetors might be fun. Every industrial ship could use some love in that regard. Faction structures and cargo cans are also an option. They don't need to be stronger or weaker but the change in looks could be refreshing. ...
- by supernova ranger - at 2013.12.27 00:10:00
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16. Titan jump mechanic - rearranging for entertaining visuals and more advanced tac... - in Player Features and Ideas Discussion [original thread]
How I imagine a titan jumping.... 1. A large bubble appears around the vessel 2. Bubble activation cost is relative to amount of total subcap mass surrounding the vessel and within it 3. Every subcap vessel gets a massive force vector towards the...
- by supernova ranger - at 2013.12.22 15:22:00
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17. Fix for the lame miner bumping? c'mon and stop the tolerated griefing... - in Player Features and Ideas Discussion [original thread]
Bumping a miner out of range of its lasers is against the EULA, assuming you are proven to be found doing it repeatedly.
- by supernova ranger - at 2013.12.22 15:04:00
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18. Replacing Local - in Player Features and Ideas Discussion [original thread]
The solution is to remove peoples names from local when they are cloaked and only add them back in when they talk. Of course the cloakys can still watch local but this way null-bears probably won't be aware of them and likewise couldn't complain a...
- by supernova ranger - at 2013.12.22 14:59:00
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19. PI (copy) command - in Player Features and Ideas Discussion [original thread]
Dredkeeper wrote: and the ability to rename the random star port names... mk? maybe should start a wishlist for PI changes You have a point, there is quite a bit lacking with the PI interface
- by supernova ranger - at 2013.12.22 14:51:00
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20. Wish: Drones to count as ammo for hoarder - in Player Features and Ideas Discussion [original thread]
Um no... We have enough problems with sentry carriers let alone giving them MORE drone space by filling haulers in their maintenance bays.
- by supernova ranger - at 2013.12.20 20:31:00
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